This is the latest version of the ocean renderer we use. It's based on the early open source versions by scrawk. In the first stage we added shore foam and transparacy. Later we replaced the BRDF with Marmoset integration and when Unity 5 was released we integrated Unitys BRDF . In a few scenes we also use realtime reflections. Please dont mind the the purple outline at the trees, it's just an image effect that bugs out.
Earlier versions. These ones use marmoset BRDF.